


If the destination world does not contain a rabbit hole where a moved Sim works, that Sim will also lose their job. Sims in the moved household lose all relationships with Sims outside the household (family relationships are also often affected), but retain earned skills and achievements, and the number of days that have passed in the game.

The patch added a feature which allows households to be moved. Prior to patch 55, families/households could not move from one world to another. The world type cannot be changed without the use of a third-party tool such as S3PE. The rest, including the exotic destinations from World Adventures, Sims University, and Oasis Landing are considered "Sims 3 Towns". Bridgeport is the only pre-made world to be cataloged as a "Late Night Town". The world type determines which Sims can spawn, which icon will be displayed in the main menu, and whether or not certain vehicles such as food trucks will spawn. In The Sims 3: Supernatural, players can tweak the number of supernatural Sims and celebrities through a new setting known as "Population Control Settings".Īs of Late Night, worlds are divided into two types: " Sims 3 Towns" (suburbs) and " Late Night Towns" (cities).

Players can also create their own custom worlds with the Create a World tool, an officially-developed, separately-downloaded program. Players are given a large degree of control over the appearance of the world through the Edit Town menu. Each world has outer boundaries beyond which Sims cannot travel, and Sims cannot visit other worlds (except "sub-worlds") without NRaas Traveler, a mod which enables this functionality. Major buildings and landmarks in each world, including locations where adults can work and where children and teens can attend school, are represented by rabbit holes, which can be interacted with but cannot be looked into by players. Worlds are open for Sims to explore, and Sims can be controlled even when not on a lot. The Sims 3 introduced the concept of an expanded "open world." Especially early in the development of the game, these were called towns, as they were much larger and more complex than the neighborhoods of the previous games.
